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Thread Statistics | Show CCP posts - 6 post(s) |
Skia Aumer
Planetary Harvesting and Processing LLC Desman Alliance
167
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Posted - 2015.08.13 10:35:03 -
[1] - Quote
CCP Larrikin wrote:Moving jump fatigue from character based to ship based While it doesnt happen often, but sometimes I want to take part in a blackops drop after strategic ops (i.e. dread/carrier ride or titan bridge) or vice versa - and it's where fatigue kicks in. I think the idea of ship-based timer is not immediately bad, and you should give it a try. It allows for pony-express, but it's not a big difference from caches of ships that are available now - so should not break everything. You can set an experiment, and implement ship-based fatigue for blackops, while other jumps stay character-based.
CCP Larrikin wrote:Sovereignty effects on Jump Fatigue (e.g. jumping out of/back into capitals reducing jump fatigue) Holding sov gives you something useful? God forbid! Seriously - yes, by all means. Of course dont tie it directly to alliance capital, make some fancy navigation structures. And un-nerf cyno-jammers. Sov holder should be able to block all capships, no matter if they come via cyno or through gates. I remember ye olde battles for cyno-jammers and they were freaking fun.
CCP Larrikin wrote:Active methods of reducing jump fatigue (Modules, Skills, Drugs) Jump range rigs. This one is not really about fatigue, but rather about Jump Drive Calibration V. Fleetcoms these days are very picky and often say "JDC V or GTFO". Frustrating for newer players.
CCP Larrikin wrote:What does local-content mean to you? It means my home region should be valuable enough for me to fight for it, and for my enemy - to invade it. Looks like mutually exclusive requirements, because if everyone have good home regions, why would they invade anywhere? Yet, there are some options, but I'm not going for them, as it's way off-topic.
CCP Larrikin wrote:Altering jump ranges Yes, the Rorqual, geez. |
Skia Aumer
Planetary Harvesting and Processing LLC Desman Alliance
167
|
Posted - 2015.08.13 12:05:01 -
[2] - Quote
gascanu wrote:3. no; ppl will just buy more ships And?
Anthar Thebess wrote:Moving fatigue from pilot to ship is bad - as this can be heavily abused. You can easily get more ships than active pilots. And?
Right now you can do almost the same. Make a cache of ships at the midpoint and use taxi ceptors to get there. You dont see this happening, for a number of reasons: 1. no-one wants to manage that logistics; 2. you cannot make cache of motherships and titans, and without their backup capital fleet can be quickly reduced to capital scrap heap; 3. capital ships are useless anyway. |
Skia Aumer
Planetary Harvesting and Processing LLC Desman Alliance
168
|
Posted - 2015.08.13 13:18:45 -
[3] - Quote
CCP Larrikin wrote:Some sort of 'Navigation Array' perhaps tied in with some of the other ideas in this thread and only deployable in your capital? Why capitol? [let's call it capitOl to avoid confusion with capships] Capitol is a special gimmik for sov mechanics, dont mess all in one pile. How I see it - is to allow structures (like stationary cyno beacons) that are anchored anywhere in your sov. You can only choose one - basically, set your home port. Within the range of homeport, you can jump with less fatigue. You can change homeport once in a while, but not too often. |
Skia Aumer
Planetary Harvesting and Processing LLC Desman Alliance
168
|
Posted - 2015.08.13 14:06:47 -
[4] - Quote
iwannadig wrote:CCP Larrikin wrote:
Moving jump fatigue from character based to ship based No. Your entire system will be completely avoided by most of the [rich] players by simply switching the ship. I'm having a nerdrage attack. Explain! Would you please! How is that different! From the current state, when rich players fly the interceptor to the midpoint! And switch ship from interceptor to a capship!?
I've asked this question 3 times in this thread already. |
Skia Aumer
Planetary Harvesting and Processing LLC Desman Alliance
168
|
Posted - 2015.08.13 14:50:32 -
[5] - Quote
Rivr Luzade wrote:Skia Aumer wrote:I'm having a nerdrage attack. Explain! Would you please! How is that different! From the current state, when rich players fly the interceptor to the midpoint! And switch ship from interceptor to a capship!?
I've asked this question 3 times in this thread already. Better get your meds. Contrary to popular believe, you can grab travel ceptors with multiple tools. If jump fatigue was ship dependent, you could jump from station to station without anyone being able to intercept you at all in the first place. That not many people commit to this kind of effort does not change the fact that it is possible. Alright, so the only factor that limits "ceptor->capship" style of power projection is a smartbombing battleship at gate warp-in. Sure, I totally agree.
What I do not agree - is that you cannot interfere with the fleet jumping from station to station. 1. You can kill the cyno. 2. You can bubble the undock. 3. You can set mobile cynojammer. |
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